Stations which are too far away from the place you clicked won't be listed. A popup window will ask which station you want to join to, or build a new station. You can build a chain of stations and delete intermediate links in that chain, and the “detached” stations will still be part of the same logical station.įrom 0.7.0 onward you can also build Distant-join stations by Ctrl-leftclicking when placing a new station. Joining newly constructing station by Ctrl-leftclickingĬombined stations need not be physically adjacent to each other – at least not in the long run. conventional railway station with monorail station), similar to Chris Sawyer's Locomotion except with greater extending freedom.īuilding non-physically attached stations Note for original Transport Tycoon and Deluxe players: in OpenTTD you can connect 2 or more of any kind of station (e.g. If you want to have multiple docks before 1.10 or multiple airports, you must use separate stations. You can only have one dock and/or airport in any given station at a time, unlike road vehicle and train stations. It's possible to build a separate station directly next to a station of maximum size by Ctrl-leftclicking on the desired tile and selecting to create a separate station, as described below. By default the limit is 12×12 tiles, it can be changed in the stations section of the advanced settings window. There’s a limit for the maximum area a combined station can cover. To reduce the maintenance costs that come with multiple stations. To alleviate overcrowding on a station with additional terminals To extend the Catchment area of a station (up to the size given in the Maximum station spread setting) To set up a Feeder service where one mode of transport transfers cargo to another, which takes it on to its new destination You can combine stations for many reasons: So for example, you could have a train station with a bus station attached - the bus station would share a pool of cargo with the train station, but allow passengers to be picked up and dropped off by buses as well as trains. They of course maintain their physical location and layout. That is, they share their cargo acceptances, name and pool of cargo to be collected. Stations you place directly adjacent to one another (of any kind) will combine to form one logical station. 1.1 Building non-physically attached stations.Loading Bays are where Buses and Road vehicles load and unload their cargo.Water Transport Tiles are where your Ships berth.There are many types of airport including Airportss for helicopters. Airports are the loading and unloading points for aeroplanes.The basic station layout remains the same for all Types of railway. There is no penalty for vanished units, but it is a wasted opportunity nevertheless.Įach mode of transport has its own type of station: They don't have a capacity characteristic and can store an almost infinite amount of cargo, but huge piles will eventually dissolve because individual units of cargo disappear if they're not handled in a timely fashion. Stations also serve as storage hubs (e.g. Any station can load, unload, and store any type of cargo and any amount of different types. Every station costs £50 ($100) a month to maintain, regardless of size or the infrastructure maintenance setting. The cargo is delivered from and to the buildings in the station's Catchment area. They are where Cargo is collected and loaded onto or unloaded from Vehicles. Stations are the most important part of any network. Stations of all types: railway station, bus and truck stops, airport, and dock.
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